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Mobile FPS


Mobile FPS is an exploration project that I made in Unreal 4 to test FPS control in mobile development. I use a lot of inspiration from Call of Duty mobile. The project is still in work in progress



The objectives


Create a mobile FPS 3C in Unreal 4

Familiarise myself to mobile development

Learn how to make a touch interface




The touch interface






What I learn from Call of Duty Mobile

What I learn from Call of duty mobile I that everything needs to be close to each other so you don’t have to move your thumb to far to make the action. Some actions can be combined, like aiming down sight and shooting to reduce the number of actions the player has to do. Moving your camera while you hold the fire button so you don’t have to use the other hand to move the camera make all the difference.


Give players choices

The next step would be to allowed the player to customize his control because some players might not like the idea of always have to aim down sight to fire the weapons. What I learned from my experience in VR is that the more choice you give the player for there control customization the happier they will get. I’ll let them chose what they like the most. I will also need to add a fire from the hip button.


Joystick

For the joystick, I chose to let the joystick button follow the left thumb so its almost impossible to slip away from the joystick. I also made a zone that recenters the joystick when you touch it.




Known Issues and the next step

The shooting action is sometimes laggy and needs investigation.

I need to add ammo count and weapon swap.

I’ll add the player health and a death condition.

I will create a simple enemy AI and a level to play terrorist hunt.






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